Famous of the many allies Sentinel know his name. He was much feared by many countries. His friends always called him with the nickname Capt. CoCo. Other people seen the enemy, or maybe a little know about her calling him Jacksparrow. However, only certain people and a select few who know his real name and what is the meaning of the name. He has the power to torrential geysers against the enemies who fight it to the air. Sword elagant receive grandeur to the sea and every swing that makes such ups and downs. He has a magic of water to the land of the Scourge and his Phantom vessel makes the spirit of his comrades to make a road victory of the Sentinel ally. Kunkka, Master and Commander of the seven seas.
Intro
Hero Statistics:
Advantages and Disadvantages
ADVANTAGES:
1. have the skill 'Cleave' deadly
2. Attack animation cool
3. SemiTanker / semicarry / ganker
4. Can make the enemy not far from her
WEAKNESSES:
1. Static INT growth is less
2. Mana capacity slightly in early game
3. Torrent and ghost ship needs a good calculation to use, easy to lose the use of Mana
HERO SKILLS
Torrent
This skill is by monitoring arrival of sea water onto land. Kunkka can set a target of the blast of water right at the targeted areas. After 2 seconds the blast of water will come from below, blastingenemies stream caught in the AoE into the sky, making the power destroyed and slows movement speed by 30%.
Level 1 - 120 damage, lasts 1 seconds.
Level 2 - 180 damage, lasts 2 seconds.
Level 3 - 240 damage, lasts 3 seconds.
Level 4 - 300 damage, lasts 4 seconds.
Casting range: 1500
Area of Effect: 225
Mana Cost: 120
Cooldown: 12
Level 1 - 120 damage, lasts 1 seconds.
Level 2 - 180 damage, lasts 2 seconds.
Level 3 - 240 damage, lasts 3 seconds.
Level 4 - 300 damage, lasts 4 seconds.
Casting range: 1500
Area of Effect: 225
Mana Cost: 120
Cooldown: 12
Skill nuke and make a slow to enemy very good , make a stun all targets are affected in the area during the 1:53 seconds (for all levels of the hero), with animation effects with a fountain to the top 'hero upwards'.
The enemy can not see the animation skill 'bubble' will but your friends can see. Hero skill can be exposed to attack or be attacked by spells. use this skill with little sense of the calculation of 225 AoE with a lag time of 2 seconds to targets.
Damage divided into two parts (half-attack), when the target hit by torrent 'lifted up' and when in the air with little by little affected attacks. If the hero was killed with this skill, eat hero will die when the hero was under / land.
This is the skill of your gold machine, get a very nice bonus physical damage. Skill should not be overlooked when the game or when the level up because very little AoE Cooldown. Cleavage effect is very typical in this hero and very different from the others.
This skill has a 'cleaving' which has a practically pure damage or an attack of this hero is not reduced to any enemy when you attack (one hit), so exposed to attack enemy armor as if 'splitting'. where the hero who has little defense will be more and more of us get damage.
Items that can reduce enemy armor like this skill, or more armor reduced, the greater the damage the attack received.
Recommended when utilizing these skills, find the enemy with armor a little / slightly to terget 'killer' you get the pure potential damage 'Cleave' to attack little by little.Deny creep, Cooldown is not triggered for this skill, so do not worry lost tidebringer.
Tide Bringer
Skill Tidebringer legendary sword Kunkka have the aura of great oceans. Similar to a flow or tides. Tidebringer passive skill gives a great degree of damage to the hero and a great AOE attack every time you touch when exposed to the enemy.
Level 1 - +15 damage
Level 2 - +30 damage
Level 3 - +45 damage
Level 4 - +60 damage
Area of Effect: 380/420/460/500
Mana Cost: N/A
Cooldown: 13/10/7/4
This skill has a 'cleaving' which has a practically pure damage or an attack of this hero is not reduced to any enemy when you attack (one hit), so exposed to attack enemy armor as if 'splitting'. where the hero who has little defense will be more and more of us get damage.
Items that can reduce enemy armor like this skill, or more armor reduced, the greater the damage the attack received.
Recommended when utilizing these skills, find the enemy with armor a little / slightly to terget 'killer' you get the pure potential damage 'Cleave' to attack little by little.Deny creep, Cooldown is not triggered for this skill, so do not worry lost tidebringer.
X Marks The Spot
In order to collect his troops, Admiral Proudmoore targets a hero by making a cross marked (in red) position on the ground. After a few seconds hero who has been targeted to be returned to the place originally.
Level 1 - Returns Target after 1 second. 500 cast range.
Level 2 - Returns Target after 2 second. 650 cast range.
Level 3 - Returns Target after 3 second. 800 cast range.
Level 4 - Returns Target after 4 second. 950 cast range.
Mana Cost: 80/90/100/110
Cooldown: 30
position (X) is a position that has been targeted at the hero will return to its position (X) by using X Marks The Spot in a few seconds, may be able to restore it by pressing R (return). Duration of 4 seconds you can use to mempersiapakan trap into the area of the Ghost Ship and the torrent.
If the target state 'spell immunity "after being exposed to X Marks The Spot, Hero target will not return to the position of the mark (X). This skill can stop the 'channeling spell'.
With this skill, it is almost impossible target can be blurred, and because the 'casting animation' is equal to the torrent (kunnka raises his sword), so it can also confuse your opponent, you use the skill torrent or X marks.
Level 1 - Coco's Rum lasts 5 seconds, 1.2 second stun, 300 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
Level 2 - Coco's Rum lasts 6 seconds, 1.2 second stun, 400 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
Level 3 - Coco's Rum lasts 7 seconds, 1.2 second stun, 500 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
Mana Cost: 150/200/250
Cooldown: 90/80/70
Casting range: 1000
Area of Effect: 400
Very good use as the opening war, if there is no 'battle initiator' others in your team. Its damage (after deducting the 'base' resistance) is 225/300/375, make a stun all enemies within 400 AOE area crash his ship, and occurred during the 1 second stun at all levels. Giving 10% of MS for all the friends on the 'area' mu (for 10 seconds), and of course plus 'coco's rum' which block 50% of the total damage of any accepted your friends during the duration 'buff' skill ie 5/6/7 seconds per level. Then after the skill is completed you receive all the damage in the block by your friends before. It is important to remember you as their tankers.
MS ships it is 650. Creep-crep you will not have any effect (MS and Block Bonus damage) of this skill. Enemy ships in the past will not be exposed to any effect, only those which exist in the area of 'destroyed' his ship. Just as Ultimatenya Venomancer (poison nova), this skill can not kill the enemy, leaving only 1 HP only.
In order to collect his troops, Admiral Proudmoore targets a hero by making a cross marked (in red) position on the ground. After a few seconds hero who has been targeted to be returned to the place originally.
Level 1 - Returns Target after 1 second. 500 cast range.
Level 2 - Returns Target after 2 second. 650 cast range.
Level 3 - Returns Target after 3 second. 800 cast range.
Level 4 - Returns Target after 4 second. 950 cast range.
Mana Cost: 80/90/100/110
Cooldown: 30
position (X) is a position that has been targeted at the hero will return to its position (X) by using X Marks The Spot in a few seconds, may be able to restore it by pressing R (return). Duration of 4 seconds you can use to mempersiapakan trap into the area of the Ghost Ship and the torrent.
If the target state 'spell immunity "after being exposed to X Marks The Spot, Hero target will not return to the position of the mark (X). This skill can stop the 'channeling spell'.
With this skill, it is almost impossible target can be blurred, and because the 'casting animation' is equal to the torrent (kunnka raises his sword), so it can also confuse your opponent, you use the skill torrent or X marks.
Return
Returns the target to the X.
Cooldown : 5 seconds
Mana Cost : 50
Ghost Ship
Kunkka called ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incomingdamage, causing them to feel only half of the pain now and half after the Rum gone. Enemies, pirates and scurvy knaves who ran on the rocks for damage and a brief stun when the ship hit by crashes.Level 1 - Coco's Rum lasts 5 seconds, 1.2 second stun, 300 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
Level 2 - Coco's Rum lasts 6 seconds, 1.2 second stun, 400 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
Level 3 - Coco's Rum lasts 7 seconds, 1.2 second stun, 500 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
Mana Cost: 150/200/250
Cooldown: 90/80/70
Casting range: 1000
Area of Effect: 400
Very good use as the opening war, if there is no 'battle initiator' others in your team. Its damage (after deducting the 'base' resistance) is 225/300/375, make a stun all enemies within 400 AOE area crash his ship, and occurred during the 1 second stun at all levels. Giving 10% of MS for all the friends on the 'area' mu (for 10 seconds), and of course plus 'coco's rum' which block 50% of the total damage of any accepted your friends during the duration 'buff' skill ie 5/6/7 seconds per level. Then after the skill is completed you receive all the damage in the block by your friends before. It is important to remember you as their tankers.
MS ships it is 650. Creep-crep you will not have any effect (MS and Block Bonus damage) of this skill. Enemy ships in the past will not be exposed to any effect, only those which exist in the area of 'destroyed' his ship. Just as Ultimatenya Venomancer (poison nova), this skill can not kill the enemy, leaving only 1 HP only.
SKILLS BUILD Level UP
Build Standar :
Level 1: Tidebringer
Level 2: Torrent
Level 3: Tidebringer
Level 4: Torrent
Level 5: Tidebringer
Level 6: Ghostship
Level 7: Torrent
Level 8: Tidebringer
Level 9: Torrent
Level 10: X Marks the Spot
Level 11: Ghostship
Level 12: X Marks the Spot
Level 13: X Marks the Spot
Level 14: X Marks the Spot
Level 15: Attribute Bonus
Level 16: Ghostship
Level 17-25: Attribute Bonus
Build Agresif Lane :
Level 1: Tidebringer
Level 2: Torrent
Level 3: Torrent
Level 4: Tidebringer
Level 5: Torrent
Level 6: Ghostship
Level 7: Torrent
Level 8: Tidebringer
Level 9: Tidebringer
Level 10: X Marks the Spot
Level 11: Ghostship
Level 12: X Marks the Spot
Level 13: X Marks the Spot
Level 14: X Marks the Spot
Level 15: Attribute Bonus
Level 16: Ghostship
Level 17-25: Attribute Bonus
For the standard build, which is a priority in the lane early is a creeping, by taking all the first tide, but it took torrent also to reduce the opponent's HP, or as capital for the defense in early. Skill build up was a friend Quote pake your lane too passive hero (not the stunner / disabler).
Aggressive lane miles should just follow your friends if your lane-a stunner / disabler, so take all the torrent for the greatest damage mendapt effect because it would make your friend your torrent usage. But I think the tide is still important to take at level 1, helping to last-hit in the early game.
Ghost ship very well used for the attack of a sudden, but if you want to focus creeping in early, take a ghost ship at level 9.
Buy 1 or 2
BOOTS OF SPEED
Required because it can increase the speed of running hero
EMPTY BOTTLE
Item cores ganker, fill out the HP and mana, so you do not need Mana Regen items other than these items, you save more Gold.
ARMLET OF MORDIGGIAN
All may know the famous first DPS item for kunkka it Battlefury. But I think not, and DPS bonus damage resulting from the two items that are 'similar'. but the price to be paid much different. Then +25 Strength and armor (active) when using Ghost Ship (buff) the devil made you a tanker in the area ghost ship. Includes very good also for pure damage 'Cleave' you.
We provide two images comparison item (Armlet of mordiggian) and (Battlefury).please look below!
Also you do not need a Mana regen from preseverance (battlefury) in early, simply wrote more efficient bottle. In essence, the effect of the expected (and needed) the same, but the price is much different.
Drafting The Hero's:
Do not pick Kunkka:
1. You do not know the use skillnya
2. The team you need a babysitter.
3. Not to know the field perlautan and warships
4. Lack of support team.
Pick Kunkka:
1. If your enemies are many cloners / summoner.
2. Tanker your team shortcomings.
3. Like to sail a "Cruiser"
4. Mr. pirates (like one piece)
Role:
Carry / Semi-Carry = Semicarry, Killer behind the scenes ...
Ganker / disabler / Warder = Highly recommended!
Nuker / pusher = Yes.
Full Support = You can not
Initiator = Actually not easy.
Tanker / Semi-Tanker = Can.
Lane
If an item is purchased early, advanced directly to the lane, but first take tidebringer skill, is expected to last hit first tidebringer first time. Dikompetisi, kunkka usually play solo mid, but he actually fits in any lane, solo or dual. But klo choose to play a dual lane, I'd advise with my stunner / slower that his skill is easy to use (stun 'targeted')
SOLO LANE (mid):
2 things that make this hero deserves 'watch' mid, namely the torrent and tidebringer. Do the usual, [CREEPBLOCKING], if not do not bother, last hit, deny, do not 'auto-attack' her creep, you melee hero, keep your distance with your opponent, try to last hit creeps at once if tidebringermu much active, and should also follow-up hit your enemy 'Cleave' it, might as well attack the opponent hero.
Capital skill tidebringer early you are, do not use torrent first though, and remember! Be careful in the buttocks, thx .. pairs of wards in the area near you. The focus continues nge-last hit, until the miles have enough gold to buy a bottle and shoes. Then back to the fountain to start a mission you.
DUAL LANE:
In addition to solo, this hero is also suited to play a dual lane, doing the same thing, creeps blocking, last hit, deny, do not 'auto-attack'. If you're in the bottom lane (sentinel), or upper lane (Scourge) when creep you've pressed too far away (close to the enemy tower) drag (at once and then backwards) creep 'forest' to the lane to 'meet' with you creep across , is very effective to suppress the creep rate, to get more last hit and Experience. always trust your friends (the range), to cover you if you want to progress to last hit.
if your friend a stunner lane, do not hesitate to attack from behind one of your enemies, so do not get cheated, if he could, PU check first before attacking from behind, then stun your friends if it's easier to use, let him open the attack, then plug torrent you just below the target of the stun, still beat him, although he was 'lifted', but if tidebringermu active, I suggest at creep only (small armor, making mashed damage 'Cleave' big).
See also who your opponent, if you carry your opponent, should he attack your target, or its installment HP with tidebringer you. Do not let her forward last hit, if he advanced, attacking him, You do not want him to be a lot of last-hit is not it?
TIDE Bringer:
This skill has a huge potential, and I suppose it could be a skill nuke Area Most sore because only 4 seconds cooldown (level 4), so take advantage of the pure damage 'Cleave'. In addition to attack little by little, is also very good for last hit creep so much slash, and because of its vast area, 'Cleave' it is hard to avoid an opponent who does not keep your distance.
Cleave skill areas every level 1-4
So, Area 'Cleave' you're not around you, but right in front of you (the area blow your sword). So check the position of creep as well, they try to enter the area tidebringer blow you, let you can last hit everything, do not forget to enable the Armlet to get the greatest potential for damage puree.
Starting from the back of the nest now, you've got a ghost ship, torrent, and (x), do not waste 'cooldown' ghost ship you, use every time you attack from behind as the opening war. Miraculous things that you need every want to attack from the rear:
- Mana, first check
- The position is safe to use a torrent / ghost ship (open attacks)
- People gank a 'solid'
- If you want, take the ward / PU (optional)
During mid game, work all the heroes would continue to attack from behind, and all will more often see a 'mini-map' well, you also do not forget the mini-map is always tough. Including the target to attack you from behind as well. in addition, always carry Teleport (2 is better, one to go and one for home), it costs 135 gold cuman, cheap.
USING TORRENT:
These skills include requiring 'skill' of the wearer as well. The more good you use this skill, the more Gold and experience that you can be, and the more it helps your team as well as in war, see how far 'casting range' it.
1. Opening the attack from the rear
Very good skill to open the attack from the rear (other than the ghost ship) because of its casting range distance, even miles can use it in FoW.
2. Stop the enemy who fled
The trick is easy, for example, take rata2 MS opponent in mid-late game is 400, meaning he was moving at 400 units per second, well .. because the duration of this skill is 2 seconds, so the exact distance to the target was 800 units in front of him, but because the AOE skill is 200, so at a distance of 600 units can also be taxable, the point pairs torrent in front of the target (the blurring) in the range 600 - 800 units, thx to know the distances of each 100 range, refer guide [KARDEL SHARPEYE], or directly see the picture 'range' X-marks on the bottom ..
3. Trapping enemies Tele
Melakuakn teleport is a channeling spell, and its animation pauses long enough, enough time to put your torrent on enemy positions would appear after a teleport.
USING X MARKS:
Use this skill only if you really do not want to target you ran away, use the opportunity to 'allow' to kill you to be Gold, so do not pake origin as well. A fairly long cooldown, you have to save little. See what extent the 'casting range' it.
1. Combo with Torrent.
You can use the X-marks to make it easy to use torrent, so you just plug the torrent in a position where the targets hit by X, no need to calculate the duration of his X-marks, taking into account the duration of the torrent aj, so if already 2 seconds, press R (return) easy to do .
2. Prevent Enemy Escape
You can use the X-marks to prevent the enemy fled, for example with a Tele, blink, leap, etc. And the easiest is to target the blur with the 'tele'.
LATE ITEM
STYGIAN DESOLATOR
(60 damage) and (-6 armor) its corruption, making the items 'orb effect' or Item-Killer is the most suitable support. Read the skill description tidebringer above for more details, Corruption not only had the effect to target you at aj, but because of damage the enemy gained a hit 'Cleave' the same as those you attack one hit, so the same as if all that is in tidebringer areas that have the effect of 'corruption' even in their status ga no 'icon' exposed his corruption .. what else you've got Armlet, SO, is recommended, actually it's just an additional item, here to fill any late items.
ALTERNATIF ITEM
SANGE AND YASHA
The second DPS item suitable for kunkka. Additional damage was am small (+28 damage), but this item gives a lot of things that all you need, HP, attack speed, armor, Movement speed, and slow-Main. Buy if you are the only hope of a killer steamed.
PHASE BOOTS
More recommended this shoe if you prefer to kunkka as a full 'support'di team, very well used to catch the opponent with a bonus MS is much better than PT.
RADIANCE
Alternative to the armlet, if you want to make your kunkka real-carry, since early this supposed miles already held, including cleaving very good for you. So it depends also klo miles bs patiently creeping to buy this item in early.
Luxury
BATTLE FURY
Add 65 permanent damage and 135% in 225 AoE Cleave (much smaller than tidebringer), this item is a great course for kunkka, even though you already have Cleave, these items 'stack' with tidebringer. more of this item is permanently Cleave her, so, if for farming? You already have Cleave is arguably more, to support much more suitable, to killer .. how come? and to regen so overpriced ... Quote this falsifies or luxury aj in late game.
Often really tough public players (Sorry!) Who wish to purchase this item as an item early, in fact they are just wasting their Gold course in early to get the potential they already have, then no other potential menaikin possessed of this hero.
BURIZA DO-KYANON
Back to the explanation tidebringer and Stygian Desolator, this item Desolator Saut energy with you, the big pure damage 'Cleave' which you give to the Critical Area with his 500, but because the skill is not permanent critical, so mending permanent 'corruption' remember attacking the creep it, (except if there is no creep, to the hero).
HEART OF TARASQUE
In late game situations, suitable for tankers.
ASSAULT CUIRASS
Very nice, -5 armor aura is very good for damage 'Cleave' ye. 'corruption' Stygian alone already enough, because the feel the effects of armor -5 'truth' is that you hit it, the other part exposed to 'Cleave'.
VLADMIR’S OFFERING
if want lifesteal buy this one, do not buy the dominator / satanic, because it will be a waste of potential damage Prue 'Cleave' you.
BAD ITEM
CRANIUM BASHER
Equally useful for Pure sekalitidak damage 'Cleave' you, who hit your targets just bash it. In addition to these items, orb effect items that do not enter the other cores, the other, or an alternative.
Combo ghost ship with the torrent it's not difficult, the duration of your ship is 3:07 seconds, pause the animation torrent is 2 seconds + 1.53 seconds stunnya, meaning very fitting duration for taxable while in stun by the torrent, so if torrent can feel about the target, meaning your ship also MUST be taxable.
Combo with X-mark is actually much easier, the duration of X-marks is 4 seconds, so after the target exposed to X, wait about 2 seconds, then use the ghost ship (it's already explained above) and the duration of the ship for 3 seconds and its a 400 area of effect, I think the target will not be out of area 'crach' his ship, let alone pake torrent-X combo.
You are the support-killer in the late game, you may kill more often again in the late game, therefore, the use of a good ghost ship your team is also decisive victory in the war.
BLODSEEKER
Same with the Keeper of the LIGHT, rupture facilitate the use torrent too.
MIRANA NIGHTSHADE
Range dart away, can stun enemies at great distances, in the Fog of war, fit in the combo it with your torrent of his range too much.
DARK SEER
Vacuum the area, keep attack with the skill torrent / ghost ship.
AlCHEMIST
He can stun the target for 5 seconds, including helping you use the torrent, he also had a - armor aura, to further enlarge the damage 'Cleave' you.
DISABLE / SLOWER

They help you use a torrent, especially in the early game.
VENGEFUL SPIRIT

DISABLER

In the late game, the nukers already lost its glory, but not for nukers equipped 'disabled' is good.
QUEEN OF PAIN
You are not equipped with sufficient skills to cope with him. Difficult to install torrent to this hero who can Blink. And with a good range attack and 'blink', he is easy to get out of area 'Cleave' you, or you tidebringer avoid punches. Use X if he is already using its Blink.
NERUBIAN ASSASSINS
One of the solo hero of the 'great' in the early game. He's got a good counter attack from behind klo in, he had a 'vendetta' (windwalk) and Impale To bother using skill2. In fact he had a 'potential' to kill you before the miles could find 'time' the right to use the torrent. Well .. Therefore bersarkan tidebringer skill, it's important.
ENCHANTREES
He can heal 900 HP-nge very quickly, then 'orb' impetusnya, at level 6 she already had 300 + + PURE damage, and had a slow anyway. The worst is the 'Untouchables', not worse for your team, but for you, you kill it almost impossible to attack, other than pure damage 'Cleave' tidebringer you.
Find your opponent is a 'balanced' or more, let you can feel this great hero. If your opponent that much aja, build up you item will not be developed. adherents from most people (aka talkative). Most users kunkka feel good with the build up of any item, and some have bought 5 battlefury., Make no mistake, it is already very much counter to this hero, just be careful wit ama user QoP, NA, and enchant the pro.
Items Build and Gameplay
EARLY ITEM
Focus to items that can heal and add stats that low price .Whatever your favorite combinations, recommended 1 tango, 1 Healing Salve, 2 Gauntlet, and the remainder Ironwood Branch.jangan buy Clarity, because you are wasting a lot of GOLD (when you / last hit) to wait Mana you occupied, it also increased slightly as well.
If you play by 1 or competition (Turney) do not forget to buy the chicken.
ITEM CORE :
BRACER
BRACER

BOOTS OF SPEED
Required because it can increase the speed of running hero
EMPTY BOTTLE
Item cores ganker, fill out the HP and mana, so you do not need Mana Regen items other than these items, you save more Gold.
ARMLET OF MORDIGGIAN
All may know the famous first DPS item for kunkka it Battlefury. But I think not, and DPS bonus damage resulting from the two items that are 'similar'. but the price to be paid much different. Then +25 Strength and armor (active) when using Ghost Ship (buff) the devil made you a tanker in the area ghost ship. Includes very good also for pure damage 'Cleave' you.
We provide two images comparison item (Armlet of mordiggian) and (Battlefury).please look below!
Also you do not need a Mana regen from preseverance (battlefury) in early, simply wrote more efficient bottle. In essence, the effect of the expected (and needed) the same, but the price is much different.
EARLY STRATEGY
Do not pick Kunkka:
1. You do not know the use skillnya
2. The team you need a babysitter.
3. Not to know the field perlautan and warships
4. Lack of support team.
Pick Kunkka:
1. If your enemies are many cloners / summoner.
2. Tanker your team shortcomings.
3. Like to sail a "Cruiser"
4. Mr. pirates (like one piece)
Role:
Carry / Semi-Carry = Semicarry, Killer behind the scenes ...
Ganker / disabler / Warder = Highly recommended!
Nuker / pusher = Yes.
Full Support = You can not
Initiator = Actually not easy.
Tanker / Semi-Tanker = Can.
Lane
If an item is purchased early, advanced directly to the lane, but first take tidebringer skill, is expected to last hit first tidebringer first time. Dikompetisi, kunkka usually play solo mid, but he actually fits in any lane, solo or dual. But klo choose to play a dual lane, I'd advise with my stunner / slower that his skill is easy to use (stun 'targeted')
SOLO LANE (mid):
2 things that make this hero deserves 'watch' mid, namely the torrent and tidebringer. Do the usual, [CREEPBLOCKING], if not do not bother, last hit, deny, do not 'auto-attack' her creep, you melee hero, keep your distance with your opponent, try to last hit creeps at once if tidebringermu much active, and should also follow-up hit your enemy 'Cleave' it, might as well attack the opponent hero.
Capital skill tidebringer early you are, do not use torrent first though, and remember! Be careful in the buttocks, thx .. pairs of wards in the area near you. The focus continues nge-last hit, until the miles have enough gold to buy a bottle and shoes. Then back to the fountain to start a mission you.
DUAL LANE:
In addition to solo, this hero is also suited to play a dual lane, doing the same thing, creeps blocking, last hit, deny, do not 'auto-attack'. If you're in the bottom lane (sentinel), or upper lane (Scourge) when creep you've pressed too far away (close to the enemy tower) drag (at once and then backwards) creep 'forest' to the lane to 'meet' with you creep across , is very effective to suppress the creep rate, to get more last hit and Experience. always trust your friends (the range), to cover you if you want to progress to last hit.
if your friend a stunner lane, do not hesitate to attack from behind one of your enemies, so do not get cheated, if he could, PU check first before attacking from behind, then stun your friends if it's easier to use, let him open the attack, then plug torrent you just below the target of the stun, still beat him, although he was 'lifted', but if tidebringermu active, I suggest at creep only (small armor, making mashed damage 'Cleave' big).
See also who your opponent, if you carry your opponent, should he attack your target, or its installment HP with tidebringer you. Do not let her forward last hit, if he advanced, attacking him, You do not want him to be a lot of last-hit is not it?
TIDE Bringer:
This skill has a huge potential, and I suppose it could be a skill nuke Area Most sore because only 4 seconds cooldown (level 4), so take advantage of the pure damage 'Cleave'. In addition to attack little by little, is also very good for last hit creep so much slash, and because of its vast area, 'Cleave' it is hard to avoid an opponent who does not keep your distance.
Cleave skill areas every level 1-4
![]() |
Level 1 – 380 AoE |
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Level 2 – 420 AoE |
![]() |
Level 3 – 460 AoE |
![]() |
Level 4 – 500 AOE |
So, Area 'Cleave' you're not around you, but right in front of you (the area blow your sword). So check the position of creep as well, they try to enter the area tidebringer blow you, let you can last hit everything, do not forget to enable the Armlet to get the greatest potential for damage puree.
MID ITEM
POWER THREADS
If you want to be really DPS hero, you need these shoes.
BLACK KING BAR
This item is really important to you, in war, first target the exact opposite-hero hero 'tanker' just like you. With the help of spell immunity, stun you would not be taxable, etc., and you can tanker team any longer. Actually you get BKB core items.
MID STRATEGY
- Mana, first check
- The position is safe to use a torrent / ghost ship (open attacks)
- People gank a 'solid'
- If you want, take the ward / PU (optional)
During mid game, work all the heroes would continue to attack from behind, and all will more often see a 'mini-map' well, you also do not forget the mini-map is always tough. Including the target to attack you from behind as well. in addition, always carry Teleport (2 is better, one to go and one for home), it costs 135 gold cuman, cheap.
USING TORRENT:
These skills include requiring 'skill' of the wearer as well. The more good you use this skill, the more Gold and experience that you can be, and the more it helps your team as well as in war, see how far 'casting range' it.
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renge |
1. Opening the attack from the rear
Very good skill to open the attack from the rear (other than the ghost ship) because of its casting range distance, even miles can use it in FoW.
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Yeah, Doom does not know where my position, and he may not realize if I've tide torrent beneath them, because they can not see the animation 'bubble' his skill. |
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hit |
2. Stop the enemy who fled
The trick is easy, for example, take rata2 MS opponent in mid-late game is 400, meaning he was moving at 400 units per second, well .. because the duration of this skill is 2 seconds, so the exact distance to the target was 800 units in front of him, but because the AOE skill is 200, so at a distance of 600 units can also be taxable, the point pairs torrent in front of the target (the blurring) in the range 600 - 800 units, thx to know the distances of each 100 range, refer guide [KARDEL SHARPEYE], or directly see the picture 'range' X-marks on the bottom ..
3. Trapping enemies Tele
Melakuakn teleport is a channeling spell, and its animation pauses long enough, enough time to put your torrent on enemy positions would appear after a teleport.
USING X MARKS:
Use this skill only if you really do not want to target you ran away, use the opportunity to 'allow' to kill you to be Gold, so do not pake origin as well. A fairly long cooldown, you have to save little. See what extent the 'casting range' it.
1. Combo with Torrent.
You can use the X-marks to make it easy to use torrent, so you just plug the torrent in a position where the targets hit by X, no need to calculate the duration of his X-marks, taking into account the duration of the torrent aj, so if already 2 seconds, press R (return) easy to do .
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Tinker tried to escape |
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By casting range far enough, we reach out to her with X-marks |
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after approximately 2 seconds after X, we install the torrent, then wait again for 1.5 - 2 seconds and press R (return) or you do not have to press R again. |
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Boom |
2. Prevent Enemy Escape
You can use the X-marks to prevent the enemy fled, for example with a Tele, blink, leap, etc. And the easiest is to target the blur with the 'tele'.
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Pugna and BC tried to run away with tele |
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(x) to pugna |
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Pugna failed tele |
3. Saving the Vengeful Spirit
Venge have the skill 'swap', and often he was jamming enemy swap in an unsafe area (easy to reach the enemy), with X-marks, you can help Restore the position to a safe area, after swaps 'victim' it.
should you lakuakan along the mid game is liable to attack from behind your enemies, especially the carry him. Also do not forget to push and defense, and if there is time kososng (no war), creeping in the woods alone, use tidebringer and torrent to speed.
LATE ITEM
STYGIAN DESOLATOR
(60 damage) and (-6 armor) its corruption, making the items 'orb effect' or Item-Killer is the most suitable support. Read the skill description tidebringer above for more details, Corruption not only had the effect to target you at aj, but because of damage the enemy gained a hit 'Cleave' the same as those you attack one hit, so the same as if all that is in tidebringer areas that have the effect of 'corruption' even in their status ga no 'icon' exposed his corruption .. what else you've got Armlet, SO, is recommended, actually it's just an additional item, here to fill any late items.
ALTERNATIF ITEM
SANGE AND YASHA
The second DPS item suitable for kunkka. Additional damage was am small (+28 damage), but this item gives a lot of things that all you need, HP, attack speed, armor, Movement speed, and slow-Main. Buy if you are the only hope of a killer steamed.
PHASE BOOTS
More recommended this shoe if you prefer to kunkka as a full 'support'di team, very well used to catch the opponent with a bonus MS is much better than PT.
RADIANCE
Alternative to the armlet, if you want to make your kunkka real-carry, since early this supposed miles already held, including cleaving very good for you. So it depends also klo miles bs patiently creeping to buy this item in early.
Luxury
BATTLE FURY
Add 65 permanent damage and 135% in 225 AoE Cleave (much smaller than tidebringer), this item is a great course for kunkka, even though you already have Cleave, these items 'stack' with tidebringer. more of this item is permanently Cleave her, so, if for farming? You already have Cleave is arguably more, to support much more suitable, to killer .. how come? and to regen so overpriced ... Quote this falsifies or luxury aj in late game.
Often really tough public players (Sorry!) Who wish to purchase this item as an item early, in fact they are just wasting their Gold course in early to get the potential they already have, then no other potential menaikin possessed of this hero.
BURIZA DO-KYANON
Back to the explanation tidebringer and Stygian Desolator, this item Desolator Saut energy with you, the big pure damage 'Cleave' which you give to the Critical Area with his 500, but because the skill is not permanent critical, so mending permanent 'corruption' remember attacking the creep it, (except if there is no creep, to the hero).
HEART OF TARASQUE
In late game situations, suitable for tankers.
ASSAULT CUIRASS
Very nice, -5 armor aura is very good for damage 'Cleave' ye. 'corruption' Stygian alone already enough, because the feel the effects of armor -5 'truth' is that you hit it, the other part exposed to 'Cleave'.
VLADMIR’S OFFERING
if want lifesteal buy this one, do not buy the dominator / satanic, because it will be a waste of potential damage Prue 'Cleave' you.
BAD ITEM
CRANIUM BASHER
Equally useful for Pure sekalitidak damage 'Cleave' you, who hit your targets just bash it. In addition to these items, orb effect items that do not enter the other cores, the other, or an alternative.
LATE STRATEGY
Just a little explanation, take advantage of all the items and skills that you get to push or defense headquarters. Especially with the 'Cleave' you, should you Pushernya your team in the late game, never forget that, not meant to be alone also revealed towers, rest your ultimate explanation.
GHOST SHIP:
Using this skill is is not as easy as your other skills, will be a lot of unexpected events if you are 'new' with this skill, you need to remember is this ship is always moving as far as 1000 range, and always emerged from the tip side of the 'screen monitors' mu. So while you click (positioning) ghost ship at your side, ga ship will stop at your side, but would pass until the ship was moving as far as 1000 range.
Because of that every time you use this skill make sure the position you are near the end of any side 'screen monitors' you, and you click on this skill as far as 1000 range, you'll easily know the position of your ship will 'crash' and drowned.
Area effects 'crash' your ship is 400, but his ship animation pause for 3 seconds. Very nice used together comco spell axe, enigma, raigor, Tauren, and with your own combo spells like torrent or X-marks.
Combo with X-mark is actually much easier, the duration of X-marks is 4 seconds, so after the target exposed to X, wait about 2 seconds, then use the ghost ship (it's already explained above) and the duration of the ship for 3 seconds and its a 400 area of effect, I think the target will not be out of area 'crach' his ship, let alone pake torrent-X combo.
You are the support-killer in the late game, you may kill more often again in the late game, therefore, the use of a good ghost ship your team is also decisive victory in the war.
ALLIES
CRYSTAL MAIDEN
One more reason tuh preseverance useless early game, this hero has 'briliance' aura of 'Mana-regen' aura. And the most important is its ease Frost Bite you use a torrent, while saving the use of X marks, if the enemy fled.
KEEPER OF THE LIGHT
Same with the maiden, where the hero is able to fill you with instant, and where the leak is also easier for you to use torrent.
BLODSEEKER
Same with the Keeper of the LIGHT, rupture facilitate the use torrent too.
MIRANA NIGHTSHADE
Range dart away, can stun enemies at great distances, in the Fog of war, fit in the combo it with your torrent of his range too much.
DARK SEER
Vacuum the area, keep attack with the skill torrent / ghost ship.
AlCHEMIST
He can stun the target for 5 seconds, including helping you use the torrent, he also had a - armor aura, to further enlarge the damage 'Cleave' you.
DISABLE / SLOWER


They help you use a torrent, especially in the early game.
VENGEFUL SPIRIT

You can help this hero fled from the danger area after he used a swap with X marks the spot.
AOE STUNNER / The Battle Initiators



If you hard to use Ghost ship, they will greatly help you need.
THRALL
Here it is the most appropriate partner for you, the kinetic field will make use of the torrent and ghost ship becomes very easy, and besides you both have the skill to restore the position of the enemy, you have the X mark ... he had a Glimpse.
ENEMIES

In the late game, the nukers already lost its glory, but not for nukers equipped 'disabled' is good.
QUEEN OF PAIN
You are not equipped with sufficient skills to cope with him. Difficult to install torrent to this hero who can Blink. And with a good range attack and 'blink', he is easy to get out of area 'Cleave' you, or you tidebringer avoid punches. Use X if he is already using its Blink.
NERUBIAN ASSASSINS
One of the solo hero of the 'great' in the early game. He's got a good counter attack from behind klo in, he had a 'vendetta' (windwalk) and Impale To bother using skill2. In fact he had a 'potential' to kill you before the miles could find 'time' the right to use the torrent. Well .. Therefore bersarkan tidebringer skill, it's important.
ENCHANTREES
He can heal 900 HP-nge very quickly, then 'orb' impetusnya, at level 6 she already had 300 + + PURE damage, and had a slow anyway. The worst is the 'Untouchables', not worse for your team, but for you, you kill it almost impossible to attack, other than pure damage 'Cleave' tidebringer you.
Finale
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